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A seven player table in a tier 1 module that has 300gp to be found (if they players find it all) would only earn about 43gp/character for that level. In these cases, if the modules are run, the characters will actually end up with LESS gold/level than they would under the existing system. Although there are a lot of modules that award large some of treasure, there are some that don't award much if any. Facing meta-game complaints about why bother looking for treasure since I can't keep it, they decide to let folks keep some of the treasure they find with a cap to stop the gold accumulation issue discussed at the beginning. Now comes season 9, which I consider another band aid fix. players meta-game it and say why bother since I get my 75gp/level when I level up anyway so it doesn't matter. The characters still want the treasure since they need it.
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However, by the time they level up they realize that they only (on average) have about 75gp left/level in tier 1 to buy unusual stuff or save up. The CHARACTER in the game would hunt for treasure since they need it to pay bills, buy food and other supplies. Why open that chest that could be trapped? Why explore the secret room? "You can't keep the treasure so why bother?" This is actually meta-gaming at its worst. The complaint about season 8 gold rewards was that it removed any motivation for the characters to actually find treasure. They don't reward enough to purchase spell casting services, to purchase material components for most spells, to copy any more than the required minimum of spells for wizards, or to purchase a breastplate/half-plate/full plate armor at an appropriate level. give enough to buy a few healing potions and most mundane items. The current level of 75gp/level in tier 1, 150gp/level in tier 2 etc. Personally, I think they went too far because some classes need gold more than others. I think this is the problem that the revised gold rules were trying to fix. One character jumps into things without really caring whether they live or die, they can take risks, they can actually disrupt the play experience of everyone else in the group because they have so much gold everything else doesn't matter to them. This creates a disparity between the character with a bag of holding containing 200 healing potions and any other consumable they want to purchase vs a character without that safety net. Death is pretty meaningless if you have enough gold for True Resurrection. With enough gold, things like spell casting services become trivial to afford. Some characters acquired vast fortunes and others less fortunate did not. The problem with gold in AL is that some modules reward too much and some not enough. Using "game Balance" as an excuse destroys the fun and the freedom of game play that is suppose to exist. You are suppose to have the freedom to afford equipment and upgrades with far more flexibility then intentional gold capping permits. And don't waste my time with false claims of game balance as a reason. This DM was BSing when he made the second comment right? If he isn't, and that kind of "gone too far, gold cap" actually does exist, I think every DM in their right mind should rebel against that limit and regardless of any official rules made, completely ignore any gold capping rules. Now I am like "WTF is this BS! A gold reward cap?! I can understand the need for evenly distributing gold rewards between party members after quest turn in, but to out right cap the gold you can end the quest or level with entirely? Surely that is a lie? Surely such a thing would be the type of, cross the line, unacceptable authoritarian oppression that cannot be allowed as a rule!" Then that DM added, "but they will also limit how much gold you can keep, so for instance, if the cap is 100 gold, you have a party of 5, and the reward is 500 gold, you each get 100 gold and anything over that you won't be allowed to keep, no matter what." My first thought was a positive response of "great! we finally will get a proper gold reward for our efforts! How things are suppose to be!" A DM who was managing a game I recently played said that season 9 was going to have gold as a reward.